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Virtual Production

  • Writer: Brad Nisbet
    Brad Nisbet
  • Sep 15, 2020
  • 1 min read

In my attempt to maintain control over every aspect of virtual production I have been working to design my base template for virtual production in UE4. I have managed to work out the following unique features;

A custom built Virtual Camera

A custom built touchscreen interface for camera control

A custom built Follow Focus for Virtual Cameras

Integration for live chroma footage

Output pipelines for multi-layer VFX and plates with both live, proxy, and high res finals

Level Design Tools

Folder structure and data management tools

Multi-user collaboration tools

Scouting tools

Directors VR "viewfinder"


Its a lot of fun and I just need a production to use it on.





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© 2020 Brad Nisbet.

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